THE EFFECT OF INTERACTIVE GAME LEARNING MEDIA ON STUDENTS' LEARNING OUTCOMES IN PKN LEARNING IN ELEMENTARY SCHOOL

Authors

  • Salsa Khairani

Keywords:

Learning media, interactive games, learning outcomes, civics, elementary school.

Abstract

This study aims to determine the effect of interactive game learning media on student learning outcomes in Civics Education (PKn) learning in elementary schools. This study uses a quantitative approach with a quasi-experimental method ( quasi-experimental design ) in the form of a Nonequivalent Control Group Design . The research sample consists of two classes, namely the experimental class that uses interactive game media and the control class that uses conventional methods. Data collection techniques are carried out through tests ( pretest and posttest ) and observation. Data are analyzed using statistical tests, namely the normality test, homogeneity test, and t-test . The results of the study show that there is a significant increase in student learning outcomes in classes that use interactive game learning media compared to classes that use conventional methods. In addition, the use of interactive game media also increases student motivation, activeness, and involvement in the learning process. Thus, interactive game learning media is proven to be effective in improving student learning outcomes in Civics learning in elementary schools.

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Published

2026-06-15

How to Cite

Khairani, S. (2026). THE EFFECT OF INTERACTIVE GAME LEARNING MEDIA ON STUDENTS’ LEARNING OUTCOMES IN PKN LEARNING IN ELEMENTARY SCHOOL. International Journal of Students Education, 4(1), 91–93. Retrieved from https://journal.berpusi.co.id/index.php/IJoSE/article/view/1444

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Articles